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The Nokia N-Gage from 2003 definitely had OpenGL ES 1.0 as that was one of it's main selling points, 3D games on your phone to compete with the Gameboy. I remem
by ChuckNorris89 4y ago
The Nokia N-Gage from 2003 definitely had OpenGL ES 1.0 as that was one of it's main selling points, 3D games on your phone to compete with the Gameboy. I remember Tomb Raider in 3D running on that.
>Initially, ES support is coming in the form of software engines. Texas Instruments and Symbian have developed the 3D Graphics Library plug-in based on OpenGL ES 1.0 for Symbian OS-based mobile phones equipped with TI’s OMAP digital signal processors. In addition, Fathammer has integrated OpenGL ES into its X-Forge game software development kit (SDK), which is used to develop apps for Nokia’s N-Gage handheld wireless game unit.
Here's some interesting presentations about early 3D on phones. Just look at all those GPU IP companies we had back then: ATI, BitBoys, Falanx, Imagination Technologies, Mitsubishi, Nvidia, Toshiba, and more.
https://gfx.cs.princeton.edu/pbg05/PBG_mobile_gfx_pulli.pdf https://gfx.cs.princeton.edu/pbg05/PBG_mobile_gfx_pulli.pdf
https://elinux.org/images/1/1d/Khronos-CELF.pdf https://elinux.org/images/1/1d/Khronos-CELF.pdf
- TazeTSchnitzel 4y agoATI's Imageon was sold to Qualcomm and renamed to Adreno, Falanx was acquired by Arm (who still develop Mali), and Imagination and Nvidia are still around in some form. I wonder what happened to the others?
- pjmlp 4y agoYeah, but as you wrote yourself initially it was software based.