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Distributing software is inherently not a zero cost process and it suggests an amount of ignorance in the space to say that it is. I’ve been paying the $100/yr
by joenot443 4y ago
Distributing software is inherently not a zero cost process and it suggests an amount of ignorance in the space to say that it is.
I’ve been paying the $100/yr to sell my iPhone apps since I was 15. It’s really not very much money, even to a high school kid.
I think this is the first time I’ve seen someone dig in so passionately that the fee is unreasonable. Most people just pay it and keep building.
- smoldesu 4y agoThe fee isn't unreasonable. The things they block off is. Until Apple lets me install an IPA file as easily as something from the App Store, I will mercilessly mock them for extorting the very developers that make them rich. The closing noose is why I left MacOS, and the reason why I could never daily-drive iOS. It's dumb, and anti-consumer. I'll happily answer any further questions, but I'm afraid my opinion isn't as interesting as you think it is.
- scarface74 4y agoWhat does any of this have to do with Mac development? Anyone can already install anything on the Mac even if it is unsigned by right clicking.
- smoldesu 4y agoI'm replying to the parent, who was talking about selling and distributing iPhone apps. Moreover, this discussion started with me highlighting which things should be in the subscription (CI/CD time, VPSes, direct support) versus things that shouldn't be in it (freely managing arbitrary software). Conflating the iPhone's capabilities with the developer program is Apple's fault, not mine.