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Blog author here, in 2020 I released a DOS game built completely in my own Forth system. Fully open source and hackable. https://spindleyq.itch.io/neut-tower ht
by SpindleyQ 4y ago
Blog author here, in 2020 I released a DOS game built completely in my own Forth system. Fully open source and hackable. https://spindleyq.itch.io/neut-tower https://spindleyq.itch.io/neut-tower
The coolest application of the Forth philosophy in that project was actually building tools that integrate directly with the engine, imo. I built a map and tile editor directly into the game for quickly iterating on art and level design, and at one point even added a slide presentation engine for giving talks with that had live demos integrated directly into slides. The eureka moment was when I added map editing and realized that I didn't need to write a fancy GUI just for saving and loading maps, because I had a live Forth console running over the serial port. As soon as I'd written the save/load routines they were immediately, directly usable.
Death Road to Canada is another game I'm aware of that is written in Forth, for more modern platforms.
- harryvederci 4y agoI really enjoyed reading your Forth related blog posts, that's why I shared this one on HN. Thanks for writing them! I also liked these: - https://blog.information-superhighway.net/data-is-code https://blog.information-superhighway.net/data-is-code - https://blog.information-superhighway.net/retrocomputing https://blog.information-superhighway.net/retrocomputing