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As a side note: While using wgpu-rs to do Rust game development, I grew very fond of RenderDoc (https://renderdoc.org/ https://renderdoc.org/). It has great Vu
by evrimoztamur 4y ago
As a side note: While using wgpu-rs to do Rust game development, I grew very fond of RenderDoc (https://renderdoc.org/ https://renderdoc.org/).
It has great Vulkan compatibility and it helped me greatly when building an object picking buffer by visualising everything from call trees to resource contents and metadata. I believe it should come in handy for any GPU-based project, not just 3D/2D graphics.