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In the past Apple seemed to organize software design around minimizing the cognitive load that poor interfaces and poorly chosen features sets created for users
by Nevermark 4y ago
In the past Apple seemed to organize software design around minimizing the cognitive load that poor interfaces and poorly chosen features sets created for users.
But now, the ease-of-use "bicycle for the mind" vision has faded.
Today Apple seems to view computing devices through the lenses of "service kiosks", "media sales points", and "social portals".
Some specific complaints, where they used to do better:
1. Overly "Flat" interfaces, that translate to "poor visual affordances", instead of "uncluttered, clear, simple, obvious".
2. Seemingly arbitrary variations in interfaces between device-types, where the differences don't seem to result from useful adaptations to each device-type.
3. Consistent interfaces across device-types, when the result is overly simple and clumsy interfaces.
4. Features of inconsistent presence across devices. ("Open in Safari" in News, available on Mac but not iOS, because ... ?)
5. Lots of small but odd interface glitches, that suggest interfaces hacked onto an unreliable data-communication model. (Apple Music, Apple TV, ...)
6. Weak, unattractive template-style interfaces. (I.e. Home app)