3 ms·
> game mechanics and rules are NOT copyrightable. Correct. This is where patents come into place. For example https://patents.google.com/patent/US7264242 htt
by shagie 4y ago
> game mechanics and rules are NOT copyrightable.
Correct. This is where patents come into place.
For example https://patents.google.com/patent/US7264242 https://patents.google.com/patent/US7264242 and https://generalpatent.com/professor-s-company-wins-1-6-million-patent-infringement-lawsuit-over-board-games.html https://generalpatent.com/professor-s-company-wins-1-6-milli...
https://patents.google.com/patent/US3208754A/en https://patents.google.com/patent/US3208754A/en is another fun one.
But lore and wording gets into trouble. Is "Magic Missile" copyrighted? How about Halfling ( https://rpg.stackexchange.com/questions/116283 https://rpg.stackexchange.com/questions/116283 )?
> A missile of magical energy darts forth from your fingertip and strikes its target, dealing 1d4+1 points of force damage.
> You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target. The darts all strike simultaneously, and you can direct them to hit one creature or several.
Without looking which one is D&D and which one is Pathfinder?
https://www.d20pfsrd.com/magic/all-spells/m/magic-missile/ https://www.d20pfsrd.com/magic/all-spells/m/magic-missile/
https://roll20.net/compendium/dnd5e/Magic%20Missile#content https://roll20.net/compendium/dnd5e/Magic%20Missile#content
Would the pathfinder version be considered a derivative work of the D&D version (well, not that D&D version since that was 5e... still).
- BerislavLopac 4y agoThis question is basically what the article linked in my comment above is all about.