3 ms·
This idea falls apart in games that use complex key combinations, or a lot of different keys (like in case of StarCraft 2). I have an ErgoDox and I wish it had
by rollcat 4y ago
This idea falls apart in games that use complex key combinations, or a lot of different keys (like in case of StarCraft 2). I have an ErgoDox and I wish it had an extra dedicated row for F-keys; my current use of the bottom row for camera hotkeys is a very poor compromise.
http://www.keyboard-layout-editor.com/#/gists/8b8dcd36c0abccf430b4160ad899b879 http://www.keyboard-layout-editor.com/#/gists/8b8dcd36c0abcc... https://gist.github.com/rollcat/8b8dcd36c0abccf430b4160ad899b879 https://gist.github.com/rollcat/8b8dcd36c0abccf430b4160ad899...
- rgoulter 4y agoYeah. For two-hands-on-keyboard tasks, relying on layering is good. For gaming, I make use of a number row.
- gigaflop 4y agoI pity the poor soul who needs to use multiple key layers in a game, especially SC2. But if you got past Silver League, then you're better than I was in Wings of Liberty. I remember using AutoHotKey back then to swap caps lock and CTRL (or was Backspace in there somewhere?) to cycle through my hatcheries and spam larvae injects, since they weren't queue-able at that time.
- rollcat 4y agoI have a single, dedicated layer for SC2. I didn't play WoL, non-queuing injects sounds like a nightmare! Backspace (next base cam) inject is still a thing, but it's not really recommended: it tends to send different queens towards different hatcheries, delaying the injects. Again I didn't play WoL so I don't know which keys were re-bindable in the client at the time, but currently you can use almost anything for anything (except you can't change the modifiers like ctrl, shift, alt); those who use base cam inject will sometimes bind it to space.