3 ms·
The yardstick Vulkan is measured against shouldn't be OpenGL but D3D11 and Metal (even though Metal and Vulkan share a lot of common ideas which have their root
by flohofwoe 4y ago
The yardstick Vulkan is measured against shouldn't be OpenGL but D3D11 and Metal (even though Metal and Vulkan share a lot of common ideas which have their roots in modern GPU architectures, Metal is a lot more convenient to work with than Vulkan), and D3D10/11 introduced many of those ideas to graphics programmers already (like grouping related render states into immutable state objects).