3 ms·
Not that anyone hadn't thought of it before, but I believe that I may hold the first claim of a grayscale TI calculator demo. I released a four-frame, 4-bit gra
by gorkish 4y ago
Not that anyone hadn't thought of it before, but I believe that I may hold the first claim of a grayscale TI calculator demo. I released a four-frame, 4-bit grayscale animation of beavis & butthead headbanging for the newly minted Zshell on TI-85 in 1992. I posted it to one of the listserves or usenet groups, but I have never been able to find a copy in anyone's archives. I'd love to see it again. It was not a fancy program. The frames were stored as 4 x 4 x 64x128 bitmaps = 16KB so it consumed like 2/3 of the calculator's memory. Fun times.
If anyone is a usenet archive ninja, my program was called 'BBANIM' and there was a TI-basic POC and zshell asm version released.
I recall that the first game using PoV grayscale was "Plain Jump" (sic) shortly afterwards which apparently continues to be a popular project to clone.