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FWIW where the original comment said > It's not something you can do with kids around I think the author of that comment meant that if you have little kids, y
by mastazi 4y ago
FWIW where the original comment said
> It's not something you can do with kids around
I think the author of that comment meant that if you have little kids, you need to keep an eye on them, and playing with a headset that blocks your peripheral vision is not going to be something a parent can do in that situation.
That comment didn't mean to say that kids would not play VR. It was suggesting that parents wouldn't.
- dmix 4y agoAgain all I'm saying is what matters is that enough kids do in fact play VR, today, to fuel the tech so it can mature into a mainstream technology. The only way this hypothetical (future) parent issue would discredit VR as a mainstream technical innovation is for VR companies to have bet solely on causal/kid gaming for their long term success. This is why OP missed the point. Because I didn't agree that that was an important point he a) got emotional for being disagreed with b) assumed that I thought it wasn't true. But I only ever said it didn't matter, not that parents or regulations dont have power in this dynamic. Evidence points to Quest 2 being very popular among kids and their casual gaming platform via Android-esque VR games has provided a strong and sufficient market from which multiple companies can mature the technology to a wider market. It was a faulty premise to dismiss the technology, because it fundamentally mischaracterizes how technology normally mainstreams (by first having a real and successful initial early adopter market from which you adapt and mature to mainstream markets - not betting on early adopters to BE the mainstream). Although I will agree I probably should have said "yes you're right" so OP didn't feel I misunderstood. Altough if he wasn't so quick to win an internet "fight" he might have let me explain.