3 ms·
The problem is, none of the engines so far even come close to the quality of decent game engines on other platforms. They've all got seriously rough edges, bugs
by bermanoid 15y ago
The problem is, none of the engines so far even come close to the quality of decent game engines on other platforms. They've all got seriously rough edges, bugs, missing features, etc., to a point where there's not even a clear winner yet where further community development efforts get funneled.
Until there's a clear "winner" in the space, I'm happy to see more engines come out, maybe one of them will finally get close enough to a general purpose game engine that it will see some community involvement.
- WesleyJohnson 15y agoWhat are your thoughts on impactjs? I know it's not a general purpose game engine, but I'm just curious to see what people think it's missing. A lot, I'm sure, in terms of general purpose gaming, but how could it be improved for it's target games; tile-based platformers and top-downs?
- boneheadmed 15y agoI've created a couple of games with ImpactJS and have really enjoyed it. I think it's great for tile-based platformer games in particular. But (with enough programming skill), you can bend it to make virtually any type of 2D game. The code is very well thought out and organized. It's a pleasure to work with generally. Haven't used any of the other HTML5 engines though.
- Cacti 15y agoEaselJS is pretty good. It's not a winner yet, but, it's pretty solid and scales well.