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Looks nice! The code looks easy enough to get started. And I love the setup(); update(); draw(); game state methods. That's how I used to do it in ActionScript3
by jamesflorentino 15y ago
Looks nice! The code looks easy enough to get started. And I love the setup(); update(); draw(); game state methods. That's how I used to do it in ActionScript3 before.
I'm actually now diving into HTML5 game development as well and I was wondering what's the advantage of Jaws.js over Easel.js?
- Impossible 15y agoLooking over the documentation for the two libraries it seems like they have different goals with minimal overlap. Easel.js is basically a clone of a subset of the Flash API, while Jaws.js is a small game engine for building HTML5 platformers and is comparable to Flashpunk. It has classes for tile maps, parallax, etc.
- jamesflorentino 15y agoThanks for the reply. I just checked Jaws' documentation, and it seems to be perfect for my little turn-based strategy game. I've had experience using EaselJS before but the problem is that I'll also need to build something on top of it to make it work as a game.
- airfoil 15y agoYou might also want to check out Haxe NME (http://www.haxenme.org/ http://www.haxenme.org/) since it targets html5. Haxe may be a good fit since you're familiar with ActionScript.
- Avshalom 15y agoOn the note of Haxe I ran across http://haxepunk.com/ http://haxepunk.com/ ( a Haxe port of Flashpunk) a while back, haven't tried so I don't know the quality of the port but Flashpunk is good library.