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Nice! Thanks for sharing! Update Bought a copy, definitely my jam. Played on the steam deck, noticed that the first time I used an action (move, jump, attack)
by agentultra 4y ago
Nice! Thanks for sharing!
Update Bought a copy, definitely my jam. Played on the steam deck, noticed that the first time I used an action (move, jump, attack) there was a noticeable pause/stutter but has been smooth as butter afterwards.
PS: are you able to talk about the steam integration? I assume it's a C or C++ library of sorts and fairly straight-forward to extend; curious if you plan on releasing to another platform if it's possible to keep similar "achievments."
Also, kudos on the accessibility settings; changing damage and game speed, etc! Nice.
- Shinmera 4y agoHmmm. I might have to take another look at optimisation for the deck, then. Sure. I use the cl-steamworks library I wrote. https://shinmera.github.io/cl-steamworks/ https://shinmera.github.io/cl-steamworks/ Their API frankly sucks and getting the integration going was a big pain. However, if all you want is the minimum, like achievos, you can omit all of that and just do a couple C calls. The engine has abstracted support for achievements and such integrations, so it is possible to integrate with other platforms, too, should we ever release on GOG or EGS.