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I am way more interested in a digital world being overlaid on the real world - augmenting rather than escaping. I’m not sure if I’d like to walk around the str
by stranded22 4y ago
I am way more interested in a digital world being overlaid on the real world - augmenting rather than escaping.
I’m not sure if I’d like to walk around the streets wearing them though - would be incredibly annoying to other people and a risk of being stolen.
- deleted 4y ago[deleted]
- smoldesu 4y agoHonestly, I've seen less compelling AR applications than I've seen VR ones. Between Windows Mixed Reality, Pokemon Go and the AR Lowe's app, there's not really a whole lot of compelling AR use-cases. VR at least has an entertainment niche, which gave us the likes of Beat Saber, Half Life: Alyx and an IMAX experience in the comfort of your sofa. Neither one seems poised to succeed IMO, but the push for AR adoption seems to be a top-down decision, not one driven by profound demand.
- verdverm 4y agoAR has some very compelling use cases in medicine and manufacturing. There is also the idea of using AR instead of a physical monitor that may lead to drastic adoption. While the Hololens 2 is expensive, FOV limited, and clunky, the user experience is absolutely incredible. They are the only good smart-glasses like experience I know of right now. They show you what a world is like when the smartphone escapes the little box we carry around. The hard part of AR is the shared experience part. It's close to creating a cross-platform MMO game.
- jnsie 4y agoI'll keep saying this until it happens...the biggest AR use case, for me, is replacing the television. The fact that we all have giant boxes as the centerpiece of our main rooms is something unnatural that we take for granted. I'm not sure how far AR devices that allows for social viewing of television content are away, but I feel in my bones that it will happen and when it does children of that generation will be confused as to what a television was and why it was needed.
- smoldesu 4y agoThat's a fair point, but I struggle to see how we haven't already reached that point with smartphones. Most people today already have a portable screen they can comfortably stow on-person, it feels like a hard sell to get them to ditch their TV and smartphone for a situationally useful headset. Doubly so if every participant needs a discrete headset. While I enjoyed watching movies in VR, it's just more comfortable to lay down on the couch and watch a movie without a headset on.
- Eisenstein 4y agoYou have to hold a smartphone. The great thing about TV is that it is on in the background and you can do other things while you (don't) watch it. Picture a cooking show while you cook or cspan while you work on your hobby or some TV show you kind of care enough about to talk over with your friends but don't care enough about to devote all of your attention to...
- smoldesu 4y agoRight. Say I prop my iPhone up against my rolling pin and put on Orange is the New Black, though - is that not the same effect? I don't think people will pay boucoup bucks to project a picture-in-picture display over their face.
- superturkey650 4y agoI'd want it if I could "pin" the the video to a physical space on demand, allowing me to move the video around a room and control its dimensions. Especially if it could stream the content of the videos from a beefy home pc. That would allow me to get rid of all the screens around my apartment with digital version while controlling all of them from the same source.
- jnsie 4y agoVR is a different beast and much less comfortable than I envision the (medium to long term) future of AR to look like. I don't love watching movies/TV in VR right now, if only because I find the headset makes my head overheat.
- jaChEWAg 4y agothat's supposedly what Humane is developing atm and should announce sometime later this year.
- cmelbye 4y agoI thought Humane was a wearable projector essentially that projects some UI onto your palm.
- m463 4y agoI think augmented reality is hard. Practically speaking VR only needs to create an image, while AR needs to create and register an image in space and time.
- Uehreka 4y agoAs someone whose built stuff for both, I agree. With VR I can test things out on my computer and be reasonably sure that, say, the things I see in the Unity Editor will be the things I’ll see later in my headset. Current AR workflows have tons of moving parts, are harder to test, and have all kinds of unreliable points of failure that are difficult to overcome (like finding a flat plane to use as an anchor and then hoping your content doesn’t show up backwards or upside down). It’ll improve over time for sure, that’s clear, but the current tools are not as easy to use as they probably should be.
- gernb 4y agoI'm somewhat skeptical though I'm sure I'll be proven wrong. In my mind, AR glasses will make the world as shitty as most clickbait webpages. Ads EEEEEEVVVVEEERRRYYYWWWWHHHEEERRRREEE. Notifications all the time. Virtual billboards trying to grab your attention. I can't think of the obvious use cases, except for virtual monitors, that are all that compelling. Map navigation? Ok, well, it's not that bad now in non-VR Info on people in your view? Maybe, but if think protecting your privacy is bad now you'll need much less of it for that to actually work. Virtual pets running around your room? Seems 15 minutes of wow and then done. Plus the hard part of designing them to interact with your environment vs a pre-designed environment. Games? Same problem as above, they have to adapt to the actual world vs current games where designers can design and build levels and worlds. So 1 or 2 Pokemon Go type of games and then you'll go back to playing PS6 or VR. Porn? Same problem. The 3D video won't match your sofa, chair, living room, bed. Virtual UI? People are already complaining that screens in cars are not as good as knobs. do I really want to have to put on my glasses to adjust my knobless stove? All that said, I'd probably have made similar arguments against smartphones and been just as wrong :P
- germinalphrase 4y ago“The 3D video won't match your sofa, chair, living room, bed.” If AR can’t solve this, then you won’t have to worry. It’s a fundamental function.
- gernb 4y agohow would it? example: in the video an actor is sitting in a chair, youre in a room with no chairs. What does it show? example: theyre in an open 20x20 foot room, no furniture, your in a 10x10 foot room on your bed. When they walk across their room you'd seen them first walk througb your bed and then walk through your wall etc...
- germinalphrase 4y agoAR is all about location based augmentations. If I’m in a room with no chairs, there would be no chairs unless one is added visually. They wouldn’t walk through my bed because they aren’t in my room.
- Terretta 4y agoIsn't that specifically what this is? All photos appear to show AR overlaid on the world in front of the user, while the design of the headset is like a teleprompter mirror so you're looking at the world directly, with ghost of AR reflected at angle from phone above.