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I remember doing similar things over 20 years ago with games that had poor customization. Open up the binaries, search for strings, and replace strings with cus
by samspenc 4y ago
I remember doing similar things over 20 years ago with games that had poor customization. Open up the binaries, search for strings, and replace strings with custom text (e.g. character names etc). I learned quickly that I had to keep the string replacement the same length in order to fit with the byte boundaries otherwise the game would crash.
But this author has taken reverse engineering to a whole new level, not just finding where text resides, but being able to parse out entire images (maps etc) by finding patterns in the binary representations. Truly Jedi Master level.