4 ms·
I randomly started playing/learning ASL at the beginning of the pandemic. Randomly because I’d always disliked hex and counter games; they looked dreadfully bo
by cenazoic 4y ago
I randomly started playing/learning ASL at the beginning of the pandemic. Randomly because I’d always disliked hex and counter games; they looked dreadfully boring, couldn’t compete with the latest Kickstarted razzmatazz, and also, only old dudes seemed to play it. Still, somehow..
I bought Starter Kit #1, found an opponent/teacher on Vassal, and was hooked. I finally grokked the idea that beyond all the WWII chrome, this was essentially a puzzle game, which I loved.
I have a PS5 and XBoxX. I don’t want to play ASL on a console, or a computer (although technically I do when on Vassal). There’s something about the head to head play, the tactile natire of the counters, the maps, etc, that’s part of why I enjoy it.
Sure, would a computer version enable things like not needing a 3-ring binder of rules (and supplements), endless cases of counters (storage is a well-known sub-hobby for many)…of course! An AI opponent for solitaire play? Yes! Would it be the same? No.
Part of the ‘skill’ of a given player is just on how well they know the rules, and extremely good ones figure out clever exploits, just like programmers. It takes some doing - as others have mentioned, there’s a lot of rules, they’ve had decades to refine, clarify, specify them; they are mind-bogglingly comprehensive.
The other thing I’ve noticed is that ASL players tend to be collectors. They like the boxes of stuff, the thousands of official, 3rd-party, and home brewed scenarios, the maps covered in tilting piles of cardboard chits. The aforementioned futzing about with storage solutions, and developing opinions on such things as corner-clipping and map-laminating. They attend tournaments to make new friends and see old ones, and to luxuriate in the time spent fighting these paper wars.
How would a computer version improve on any of that?