4 ms·
It's simple - capitalism and the desire for major studios to make more money from their customer base than they had been previously. Studios and publishers saw
by NickC25 4y ago
It's simple - capitalism and the desire for major studios to make more money from their customer base than they had been previously. Studios and publishers saw potential for recurring revenue (see major MMORPGs from the 90s and 2000s, for example World of Warcraft or Star Wars Galaxies) and said "yeah we'd like some of that too, it would make our investors happy".
Also doesn't help that because nobody has the ability to say "no" anymore, games end up being half-done when released (because time to polish the game is lost revenue), and a whole bunch of stuff that was supposed to be included (could be characters, maps, levels, teams, etc) just gets put behind a paywall...or not included at all. Gamers are somehow OK with this enough to continually support the practice.
- markus_zhang 4y agoYeah I agree with the gist. TBH I don't really see a way to go out from it so I have to turn to Indie eventually.
- NickC25 4y agoThere's a way out for sure - but the problem is that the most popular games are the biggest offenders, so voting with one's wallet is not effective. Sad, because I love games, but despise the microtransactions model that everyone seems to use these days. I don't mind microstransactions that don't affect gameplay at all (see Halo Infinite - where the only microtransactions are purely cosmetic) but the pay-to-win or the pay-to-unlock-what-we-said-would-be-part-of-the-game model just annoys the hell out of me.