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What you really mean is - you are willing to infringe copyright law, deny a lot of creative technical people and performers income and reduce funding for future
by smiler 15y ago
What you really mean is - you are willing to infringe copyright law, deny a lot of creative technical people and performers income and reduce funding for future shows.
You describe yourself as a software entrepeneur - I'm assuming you want to get paid for that in some way shape or form - how would you feel if people stole / infringed what you developed and denied you revenue?
I just do not get the prevailing attitude amongst a lot of people here on HN.
- crikli 15y ago"how would you feel if people stole / infringed what you developed and denied you revenue" Say I'm the lead engineer for Angry Birds. But instead of releasing it for iOS, Android, and Chrome, Roxio built a shitty little handheld device that cost more than an iPhone but only played the handful of games they'd created. Apple, Google, and even HP approached them about building versions of the game for their platform, but Roxio told them to eff off. They weren't going to give up a percentage of the potential revenue. Then the community, in love with the game, cracked the sorry little handheld and ported the game to iOS/Android/webOS. Sales of the sorry little device plummet. So how would I "feel"? I'd feel like lynching the PHBs that refused to concede a minority percentage of a massive revenue stream in favor of a 100% share of a tiny/no-existent one. I'd think they were arrogant fools for trying to maintain a white-knuckled grasp on distribution when that clearly belonged to Apple and Google, and I would curse their greed.