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I described it in my initial comment: "We prefer giving them problems like writing a text based guess the number game or tic tac toe. Mindless easy to solve pr
by sontek 15y ago
I described it in my initial comment:
"We prefer giving them problems like writing a text based guess the number game or tic tac toe. Mindless easy to solve project."
Language, Environment, etc doesn't matter. If you are interviewing people on that stuff then you aren't finding the best candidates.
They get to choose everything outside of the problem to solve and it is an extremely dumbed down project like I said in the original comment. The "real world" part is in the implementation... How well is the code architected? Did they write tests? Are there performance issues? Bugs?
We don't expect people to be perfect either, we learn more from the discussion afterwards, since its not a puzzling problem we get to focus on software design and not the problem itself, which we feel is more important.
- aen1 15y agoWhy would I write tests for Tic-Tac-Toe? It's insanely easy to exhaustively hand-test, or just look at the code to see its validity. If you expect tests on something that simple, then you're expecting people to waste 1/3 of their time testing code that is sure to work.