3 ms·
Yeah. I spent quite a bit of time working on optimizing IOP code. On one game, one of our developers had written an audio middleware library for the IOP which u
by mypalmike 4y ago
Yeah. I spent quite a bit of time working on optimizing IOP code. On one game, one of our developers had written an audio middleware library for the IOP which used up almost all the RAM. Then we were tasked with adding network play a couple months ahead of our ship date (a well planned project obviously) which meant adding in a Sony IOP library that chewed up more RAM than we had left over. Fun times.