3 ms·
Most 2D games are often rendered in a 3D world anyway. So that you can get cool transitions or concepts like distance much more easily. Unity3D is still the de
by kinnth 4y ago
Most 2D games are often rendered in a 3D world anyway. So that you can get cool transitions or concepts like distance much more easily.
Unity3D is still the defacto for most gaming studios and I agree with the first point that the game engine space is very saturated. Still I admire all the work and great 2D engines can render faster on specific hardware (cocos2D was a good example)! I say focus on one niche and build better integrated tools for that niche.