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Not in any way associated with Fyrox or Bevy, but tried both and read their docs. So, I could answer some of these: > Would love to hear from others who develo
by spoiler 4y ago
Not in any way associated with Fyrox or Bevy, but tried both and read their docs. So, I could answer some of these:
> Would love to hear from others who develop games on how they feel about writing one purely in Rust.
I've only made a few toys/concepts in Bevy and loved it, but there's been a few (two, I think?) Bevy jams with games hosted on itch.io (you can play most of them in the Browser thanks to WASM). I think the consensus in general is that people love the experience, even though it's fairly more lower level than any of the popular alternatives.
> Maybe Rust game engines need to expose their API using a scripting language rather than Rust.
I think this is the plan eventually, just not a priority, since more fundamentals need to be taken care of. Bevy already added some foundational work for scripting, but Bevy has a BYO Scripting Language plugin philosophy. So, you won't be locked into a scripting language of choice when using Bevy