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Game dev is highly iterative. Chances are the code you wrote will get deleted or rewritten anyway so forcing you to handle potential edge cases means forcing yo
by cardanome 4y ago
Game dev is highly iterative. Chances are the code you wrote will get deleted or rewritten anyway so forcing you to handle potential edge cases means forcing you to waste time.
I think Rust can play a similar role as C++ in driving the actual game engine code which is more static but I don't think writing the actual game logic in it plays to its strength. For that more dynamic languages with faster iteration times shine.
As for crunch time, that is a organizational problem, there will be not technical fix for that.