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I'm just about to try diving back into HaXe for the first time since 2012 or so, before OpenFL was complete with web and mobile targets - when my primary tools
by noduerme 4y ago
I'm just about to try diving back into HaXe for the first time since 2012 or so, before OpenFL was complete with web and mobile targets - when my primary tools for building 2/2.5D games were AS3 and Starling. Have you played with game code in the HaXe realm at all recently (like, since 2014?)
[edit] I also just noticed your comment further down about TS and Pixijs... and I'm debating whether to go the HaXe+OpenFL to many targets route, or use the TS toolchain just for OpenFL to javascript. My last experiment with this was trying to port ASWing to JS via HaXe, that's how old I feel! But I heard that the OpenFL JS target was at least originally built on top of Pixijs (which I adore, and has been my go-to for canvas/webgl interaction in recent years).