4 ms·
> my players have little interest in picking up a new set of rules so that we can do the same thing Does that mean they also won't switch to a new edition of D
by mcv 4y ago
> my players have little interest in picking up a new set of rules so that we can do the same thing
Does that mean they also won't switch to a new edition of D&D?
My biggest concern, though, is for new players. The ones who aren't even invested in the D&D ruleset yet. They don't know the rules, they don't know what roleplaying even is, but they've heard of D&D, and that's what they want to play, unaware that there are better options out there.
I think the really big fix here is not so much undoing OGL 1.1, but undoing the dominant position of the D&D trademark itself; prospective players need to have heard of Pathfinder, Call of Cthulhu, and all the others. But that's hard to do, with D&D's long and rich history, and a single name is much more memorable than a long list of alternatives.
- the_af 4y ago> I think the really big fix here is not so much undoing OGL 1.1, but undoing the dominant position of the D&D trademark itself; prospective players need to have heard of Pathfinder, Call of Cthulhu, and all the others. But that's hard to do, with D&D's long and rich history, and a single name is much more memorable than a long list of alternatives. Fully agreed! If there are such things as Mac or Linux evangelists, why can't there be Call of Cthulhu ones? Evangelizing games is far easier than doing so for computers. People are willing to learn new games. It's all some people ever seem to do, learning and collecting new games!