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Isn't this also how old school games (I've seen it as late as the NES I think) did allow you to save progress, you'd get a short string as your "save" and could
by mguerville 4y ago
Isn't this also how old school games (I've seen it as late as the NES I think) did allow you to save progress, you'd get a short string as your "save" and could just enter it to restart the game in the same state later. I love that it offers essentially unlimited "saves"
- deleted 4y ago[deleted]
- jonny_eh 4y agoGreat YouTube channel about reverse engineering old game password systems: https://www.youtube.com/playlist?list=PLzLzYGEbdY5nEFQsxzFanSDv_38Hz0w7B https://www.youtube.com/playlist?list=PLzLzYGEbdY5nEFQsxzFan...
- colejohnson66 4y agoThe downside of a lot of those "password" save systems was that you lost your lives, and sometimes more. The password sometimes just wasn't long enough to store enough information. For example, Driver[0] (at least on the Game Boy) is an icon-based one with eight(?) symbols per field and four fields. That's only 12 bits. [0]: https://en.wikipedia.org/wiki/Driver_(video_game) https://en.wikipedia.org/wiki/Driver_(video_game)
- hot_gril 4y agoAnd you can use your save on another system.