2 ms·
From when I used it, Maya was perfectly fine at doing polygons just as well as 3D Studio Max. It was just a more expensive. That being said Maya didn't come out
by djmips 4y ago
From when I used it, Maya was perfectly fine at doing polygons just as well as 3D Studio Max. It was just a more expensive. That being said Maya didn't come out until 1998 so all the early PS1 games I know mostly used 3D Studio Max. One exception that is well documented is Crash Bandicoot which had an art pipeline using the predecessor to Maya, Alias PowerAnimator running on SGI IRIX workstations with all custom written tools. They even used PowerAnimator to make the levels - not just the character animations.
- ingenieros 4y agoI got my introduction to Maya in 1998 at around version 2 if memory serves me right. While it is true that it shipped with some polygon tools they were quite basic and quite subpar when compared to other DCC tools available at the time. I remember when the "edge loop" tool was finally introduced after it had been on 3D Studio Max for ages. The silver lining was MEL which technical artists could use to code up their own tools . This is probably what Naughty Dog ended up doing in the example you provided. Those guys truly broke a lot of new ground with the severe limitations of the tech at the time.