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I agree that it's a meaningless number by itself. The interesting part for me was seeing that the number of connected users went up by 50% over pandemic, from 2
by karaterobot 4y ago
I agree that it's a meaningless number by itself. The interesting part for me was seeing that the number of connected users went up by 50% over pandemic, from 20M to 30M. Given that Steam was pretty mature at that point, that's a big jump. Presumably it was due to quarantine. But it's also interesting that nobody is really in quarantine right now, so breaking that record means they've just grown quite a bit despite already being very large. The games they're playing are (mostly) not new either, so this just reflects a massive growth in the platform qua platform over the last couple years.