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Thank you for suggesting it. It seems interesting but it is in English and he won't be able to understand anything unfortunately :/
by cx42net 4y ago
Thank you for suggesting it. It seems interesting but it is in English and he won't be able to understand anything unfortunately :/
- bradwood 4y agoYou seem quite averse to exposing him to English. Why is that? There is a strong argument that learning English will probably stand him in better stead than learning to program games. Also, if he _does_ want to program, English is pretty much essential, so why not just bite the bullet on the English front, and get him learning that too, as part of learning to make games. 2 birds with 1 stone?
- bradwood 4y agoFurthermore, if he is interested in the _intent_ of what he's doing (making games), the language (both coding, and spoken) should just come as a beneficial byproduct. So I _really_ think you need to forget about the "It must be in French" requirement. He'll have to learn terminology anyway (loops, buffers, variables) etc. So, instead of calling your buffer variable `tampon`, call it `buffer`.
- cx42net 4y agoYeah, that makes sense. My first assumption was that there would be explanations along how to integrate the notions, like what is a variable, etc. These are the parts I didn't wanted to have in English. But I've started to work with him, and we went beyond what the early tutorials were asking to make him learn things while being in a given topic. I provided the requirements and explanation so they were in French. I don't mind the code being in English though, my focus was on having the explanations in French ;)