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According to a postmortem on Gamasutra: "Almost all of Diablo II's in-game and cinematic art was constructed and rendered in 3D Studio Max..." They then used Ra
by ingenieros 4y ago
According to a postmortem on Gamasutra: "Almost all of Diablo II's in-game and cinematic art was constructed and rendered in 3D Studio Max..." They then used Rad Game Tools Bink to encode those renders and optimize them.
https://www.gamedeveloper.com/design/postmortem-blizzard-s-i-diablo-ii-i- https://www.gamedeveloper.com/design/postmortem-blizzard-s-i...