4 ms·
Same 3D-modelling and -animation software that's used today, most have even survived one way or another: 3DSMax, Maya (or its predecessors Wavefront and PowerAn
by flohofwoe 4y ago
Same 3D-modelling and -animation software that's used today, most have even survived one way or another: 3DSMax, Maya (or its predecessors Wavefront and PowerAnimator), Houdini, SoftImage, Cinema4D, Lightwave3D, Real3D etc... in the early 90's the hardware would be either Silicon Graphics workstations or Amigas, by the end of the decade everything had moved to PC.
Cutscene creation was usually outsourced to dedicated studios because it was completely disconnected from the actual game development process.