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That's because most Stadia devs used Windows, but the cloud instances ran on Linux, so devs had to copy their games from Windows to Linux. We're currently addin
by ljusten 4y ago
That's because most Stadia devs used Windows, but the cloud instances ran on Linux, so devs had to copy their games from Windows to Linux. We're currently adding support for Windows to Windows as well.
- jamespo 4y agoAnd linux to linux?
- aembleton 4y agoWe also ran the experiment with the native Linux rsync, i.e syncing Linux to Linux, to rule out issues with Cygwin. Linux rsync performed on average 35% worse than Cygwin rsync, which can be attributed to CPU differences. Source: https://github.com/google/cdc-file-transfer https://github.com/google/cdc-file-transfer
- ssth 4y agoI suspect that author made comparison using windows box and linux box with "cpu difference" because those 2 have different spec.
- worldsavior 4y agoBut why not make cross platform? If already creating a file transfer program, make it cross platform. What're the complications?
- aembleton 4y agoIt does do Linux to Linux as that's covered by the Readme. For anything else, I guess it didn't fill the scope of what was needed for Stadia
- ljusten 4y agoShort answer, we didn't need it. While the code is largely cross-platform, there is some work involved when it gets down to the details. We are currently working on supporting Windows to Windows. Linux to Linux has lower priority as rsync already provides all functionality, it's just a bit slower on fast connections. On slow connections, rsync and cdc_rsync perform very similarly as the sync speed is dominated by the network.
- worldsavior 4y agoUh I understand. I thought this efficient program would be pretty useful as for the speed.