4 ms·
Good question! In the 90s/00s it was quite visibly different from in-game material.
by Insanity 4y ago
Good question! In the 90s/00s it was quite visibly different from in-game material.
- flohofwoe 4y agoThat's because cutscene production was usually outsourced to specialized companies that offered the entire cutscene production process as a service to game studios and publishers (not just for game cutscenes and intros, but also marketing trailers) - those companies usually created all cutscene assets from scratch, and at most used artist sketches for 'inspiration', but no 'ingame assets'.