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IIRC all the character artists used one tool, 3D Studio Max, and all the background artists used Maya or maybe the other way around. I just remember the cutscen
by stevenwoo 4y ago
IIRC all the character artists used one tool, 3D Studio Max, and all the background artists used Maya or maybe the other way around. I just remember the cutscenes were delegated to Blizzard South or the main studio in Irvine (they did them in house), and the guy who was like the story evangelist down there was so enthusiastic (he came up to our studio for a couple of meetings) about things that had little connection to the game play but was critical to the story he was telling in the cinematics, I remember looking at the quest list and comparing it to the plot of the cinematics and not seeing a lot of similarities but it's been 20 years so I may be getting some things wrong here. My memory is in early views we got of the cinematics there were also creatures that had no resemblance to any we had in game but that's what the guy in charge of cinematics wanted.
- capableweb 4y ago> 3D Studio Max, and all the background artists used Maya What I've seen in my past glory days (years ago) was the opposite, Maya excelled at character animation (or general animation) and the rest was done in 3DS Max. Someone deeper into the industry might want to correct my correction though.
- flohofwoe 4y agoIME it depended a lot on individual studios. The company I worked at (Radon Labs) was a 100% Maya shop, other Berlin game companies were entirely 3DSMax based. I guess today it's more mixed up because Maya and 3DSMax have ended up in the same company and (hopefully) can easily exchange data.