3 ms·
> At Stadia, game developers had access to Linux cloud instances to run games. Most developers wrote their games on Windows, though. Therefore, they needed a wa
by deanCommie 4y ago
> At Stadia, game developers had access to Linux cloud instances to run games. Most developers wrote their games on Windows, though. Therefore, they needed a way to make them available on the remote Linux instance.
Am I reading this right that onboarding your game to Stadia as a developer involved essentially rsyncing data directly to a Linux cloud instance?
That's.....
- ljusten 4y agoJust the compiled and baked game, not your sources. You still developed on Windows or wherever, the cloud instance was just used for running the game.