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I've used many different node editors. I've even built some! I just double-checked and Unreal Engine's node editors do NOT support inserting a node into an exis
by forrestthewoods 4y ago
I've used many different node editors. I've even built some! I just double-checked and Unreal Engine's node editors do NOT support inserting a node into an existing link. Take from that what you will.
- TeMPOraL 4y agoAs much as I don't want to pile on complaints about UI ergonomics on what's clearly a pre-MVP alpha proof-of-concept (and which, IMO, has great potential) - since you brought up Unreal Engine, I feel compelled to agree with your parent poster here: even for casual user like me, the UE node editor (both in Blueprints and shaders) is the limiting factor in development/iteration/thinking speed. I love the hands-on, immediate, bullshit-free approach and discoverability the UE Blueprints offer, but from the first minute of playing with them, I found myself wanting to go back to code, because of all the low-level manual dragging and dropping involved. UE is a legitimate target to complain about, because it's been production-ready and sold for good money for a long time now.