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I'll be back in 5-10 years when the devs get over themselves and the application actually reflects the "simplicity, elegance, and usability" that it purports to
by yterdy 4y ago
I'll be back in 5-10 years when the devs get over themselves and the application actually reflects the "simplicity, elegance, and usability" that it purports to.
This may come off as unfair, but I say it as an artist who vividly recalls the frustration of using Blender and GIMP in the 2000s - and, particularly, of trying to get contributors to understand that, actually, the industry standard software had it right, you don't have to change basic UX elements, you're making it more difficult for us to use this software (or, perhaps even more important, to convince colleagues/bosses/collaborators to use it).
I already see it in the comments here: users expressing their misgivings and others (admittedly, just one or two vocal individuals, for now) shouting down their concerns as stupid or irrational. My first impression was that this is unnecessary, though I'm coming around to the potential. If Gimel is destined to become a useful tool, I hope it's able to do so without the pain so many other pieces of software that are aimed at artists and designers that the devs won't listen to go through.
- WastingMyTime89 4y agoI personally mostly see the usual HN comments here of people presenting valuable work and commenters shooting it down either because they are unaware of where it comes from, it doesn’t perfectly conform to what they expect or it’s not to their standards considering its insane cost of free. Your comment is very much in keeping with the tradition if I may say so.
- BizarroLand 4y agoMy only reservation about this is that I don't quite see the appeal of node-based editing for static images. Perhaps someone could explain to me what abilities this unlocks compared to a traditional editing system?