3 ms·
There doesn't need to be a games-specific license. Creative Commons is enough for text reuse. FATE moved from OGL to CC BY when they shed the Fudge origins: ht
by trynewideas 4y ago
There doesn't need to be a games-specific license. Creative Commons is enough for text reuse.
FATE moved from OGL to CC BY when they shed the Fudge origins: https://www.faterpg.com/licensing/ https://www.faterpg.com/licensing/
Several games, like Eclipse Phase and GLoG, use CC BY-NC-SA: https://eclipsephase.com/cclicense/ https://eclipsephase.com/cclicense/
Several OSRs dual-licensed as OGL and CC.
PbtA's license isn't really one, for better or worse: http://apocalypse-world.com/pbta/policy http://apocalypse-world.com/pbta/policy
A larger list of open-licensed games: https://wiki.rpg.net/index.php/Open_Game_Systems https://wiki.rpg.net/index.php/Open_Game_Systems
- BryantD 4y agoYou're a better person than I am for providing the links. Worth noting that for people who aren't comfortable with the PbtA "license," Dungeon World was released under a Creative Commons license and should be enough of a base for anyone who wants to write a PbtA game using a formal license. See https://github.com/Sagelt/Dungeon-World https://github.com/Sagelt/Dungeon-World, which is the GitHub of one of the authors.
- lasermatts 4y agointeresting, I’d think the mechanics and balancing systems for a TTRPG wouldn’t really be CC — they’re closer to how software would be licensed to me but I guess that’s my background showing :)