3 ms·
Set up windowing (to get to your OpenGL/Vulkan/DX/whatever), input (is it low latency), maybe timers and maybeeee audio. .so loading and function lookup is usef
by Keyframe 4y ago
Set up windowing (to get to your OpenGL/Vulkan/DX/whatever), input (is it low latency), maybe timers and maybeeee audio. .so loading and function lookup is useful, but is anyone actually using SDL threads and networking?
- reassembled 4y agoMy friend used SDL_Thread and SDL_Net in his game. They’re just platform threading and socket abstractions, respectively. https://deftware.itch.io/bitphoria https://deftware.itch.io/bitphoria