4 ms·
Seems a bit odd to have a 16-bit workflow (clearly not full float32 then?) if it supports EXR files, which natively support 32-bit float (in addition to half fl
by berkut 4y ago
Seems a bit odd to have a 16-bit workflow (clearly not full float32 then?) if it supports EXR files, which natively support 32-bit float (in addition to half float)? Given they appear to be using GLSL for the pixel processing, surely 32-bit float would be trivial to support as well?