3 ms·
Especially with games, in the prototyping stage a lot of programmers fall into the trap of trying to abstract as much as they can out of everything they do. Tho
by kin 15y ago
Especially with games, in the prototyping stage a lot of programmers fall into the trap of trying to abstract as much as they can out of everything they do. Though this makes sense in certain situations, it hurts the game prototype by slowing it down and weighing it down with limitations of the abstractions.