3 ms·
> When you're older, you don't have as much time, but you have money. Then (in my opinion) you should be able to use money to get on par with the people who hav
by philippejara 4y ago
> When you're older, you don't have as much time, but you have money. Then (in my opinion) you should be able to use money to get on par with the people who have spent all the time gaming you spent at work and with your family.
the problem with this is that you assume "all the time gaming" is a bad and nonfun thing, at that point you're essentially paying the developer to not play the game. Sure those situations do exist, but they are design flaws* that should be fixed. Accepting a quick way to get thru them gives the developers incentive to not fix them but to actually make them more prevalent, and this has been happening in games more and more, just look at overwatch 2 and the hero unlocking speed as an example on a huge AAA game.
>This is why people selling MMO accounts is a thing. People with money want to enjoy endgame content with friends who have unlimited time.
This could be argued as a reason for selling currency, but for selling accounts I harshly disagree. The vast majority of people that buy accounts in MMOs do it to get "stolen valor" such as buying gladiator/rank 1 accounts in WoW or exclusive items/mounts/etc. The endgame activities most take part in takes orders of magnitude more time to progress in than the lead up to it nowadays, makes no sense to buy an account to skip it if you're genuinely time constrained. I could see that being a relevant case back in Ultima Online days for setting up a new PK character but that's not really a thing today in any big capacity.
*: some exceptions exist to make balancing passes I suppose, just to not speak in absolutes