3 ms·
It depends a lot on the wrapped APIs, for instance D3D11 is a struct-heavy API exposed via COM and totally fine being used from C code (instead of C++), even wo
by flohofwoe 4y ago
It depends a lot on the wrapped APIs, for instance D3D11 is a struct-heavy API exposed via COM and totally fine being used from C code (instead of C++), even works nicely with C99 designated init for initializing the input structs.
- _0w8t 4y agoMy experience was with MFC, that uses methods even for basic getters.