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... which leads to further saturation, which means you need a sizable marketing budget and/or a lot of luck for anyone to discover and pay for your game. If it
by fhd2 4y ago
... which leads to further saturation, which means you need a sizable marketing budget and/or a lot of luck for anyone to discover and pay for your game. If it was up to me, I'd rather pay for art than ad space. But using a Red Dead Redemption quote: "You can't fight change".
- garblegarble 4y agoAlternatively you rely on curators to surface that quality work. We have plenty of books in the world, and curation and personal recommendations (as well as an author's reputation over multiple books) seem to work quite well there. Also since you can realise your artistic vision for a lower budget, you don't need to make back a gigantic outlay so you're not needing to take a huge risk that needs to have a massive reach on the launch week
- dqpb 4y agoWhy can Netflix and Spotify figure it out but the game industry can't?
- hacker_9 4y agoNot at all. This means we are no long tying production quality of a game to how much money the developers have access to. It enables real creativity. Right now do you not think the AAA market is satured with yet another first person shooter etc? Creativity has lost out to capitalism, this will bring it back.