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That wouldn't actually help much. In the case that there is no inheritance, using a function pointer has unnecessary overhead (pointer storage, indirect call, a
by Vogtinator 4y ago
That wouldn't actually help much. In the case that there is no inheritance, using a function pointer has unnecessary overhead (pointer storage, indirect call, additional parameter). In the case of inheritance, the pointer type differs and thus the function pointer type wouldn't be compatible either.
- zozbot234 4y agoYou need to use a void* self pointer. And indirect through the vtable in all calls to virtual methods, even those that are part of the object itself. Thus, e.g. a method defined on a base class might end up calling an implementation deep in the inheritance hierarchy, that didn't even exist when the base class code was written. There's no real equivalent to this when doing simple interface inheritance, but it's very much part of the actual semantics here.
- deleted 4y ago[deleted]
- alerighi 4y agoInheritance is nowadays almost considered a bad practice, in fact newer languages, such as Rust, doesn't support it, and in languages that has it (Java, C#, etc) nowadays they always tell you to prefer composition over inheritance. > using a function pointer has unnecessary overhead This is true, it's inefficient. But for a lot of application, also irrelevant at performance level, and would provide a good abstraction.
- zozbot234 4y agoAIUI you can implement inheritance as a pattern on top of existential types, using a self-recursive definition trick. Not sure if Rust has full existential types yet, but they're definitely a goal since they're needed e.g. for better async support.
- queuebert 4y agoRust has a flavor of inheritance through Traits and #derive.
- zozbot234 4y agoTraits implement interface inheritance, yes. #derive has nothing to do with derived classes in OOP, it's an annotation-like facility that adds auto-generated code to any object.
- queuebert 4y agoIsn't #derive a syntactical sugar for a bare impl?
- alerighi 4y agoNo, traits are not inheritance, nor is derive that is default implementation of some traits. Traits are like interfaces in OOP languages (simplified), the equivalent of a class would be a struct + all the impls of that struct. And that thing cannot be extends, a struct is fixed when defined and nobody can extend it, you can use composition that is the correct to me way to go.
- queuebert 4y agoThat's why I said "flavor". It's not exactly inheritance obviously, but provides some of the same functionality. There are many ways to skin an OO cat. Traits describe the methods implemented, and you can override with specific implementations or inherit the default, from a level up.
- Aisen8010 4y agoInheritance is the best solution to some problems. It got a bad reputation because it was abused. Bad practice is using inheritance when a tuple or a map would suffice.
- alerighi 4y agoTo some problems that are almost always seen in the academic world but I've yet to see in my daily job. Inheritance (from implementation, I've nothing against implementation of interfaces or inheritance from abstract base classes) has a ton of problems, more importantly the fact that it makes the code more difficult to understand and to evolve. Composition on the other hand is something more natural, even if we think about real life: you don't usually take an object and "extend" it, you take multiple object and use them together to build something!
- asveikau 4y agoIt's strange that you seem to be an absolutist on this topic. What is wrong if inheritance is an elegant solution to a relatively small number of problems? Historical overuse of inheritance doesn't take away from that.
- a-user-you-like 4y agoWhat problem is left? UI? React is showing composition wins there too.
- asveikau 4y agoIt's just a code reuse mechanism. In some cases you can do with it what you might also do with callbacks, or yes, composition. Or in some cases inheritance might be handy. I don't know why we need to be so judgmental about it. I think inheritance is especially good if you have an interface (in the OO sense, like some languages use an "interface" keyword for), but you have some common or default methods, which a specific implementation may or may not override, or maybe there is some boiler plate or tedium where the most common implementation might belong in a base class. I think this is handy for something like a device driver.
- Koshkin 4y ago> prefer composition over inheritance Right... There is an animal in a dog.
- cihangir 4y agoLast time I checked, C++ used function pointers behind the scenes to achieve virtual method dispatch.
- kllrnohj 4y agoTypically the object contains a single pointer to the vtable which is then the list of function pointers. You can do this structure in C, but more common is the struct of function pointers which avoids a level of indirection at the cost of object size.