4 ms·
Also, and this is the big point: AI is not meant to win. Being better at playing the game is not the primary directive of video game ai. The primary directive
by Danieru 4y ago
Also, and this is the big point: AI is not meant to win. Being better at playing the game is not the primary directive of video game ai.
The primary directive is to entertain the player(s). An AI that loses every round is 100% compatible with that goal. An AI which always loses but makes the player feel like a genius for winning is not a bad AI: it is perfection.
- hutzlibu 4y ago"The primary directive is to entertain the player(s). An AI that loses every round is 100% compatible with that goal. An AI which always loses but makes the player feel like a genius for winning is not a bad AI: it is perfection. " This is true, but only valid for arcade games and players. For any "serious" gamers, who wants a challenge - bad AI breaks the immersion. For example in Total Warhammer, the AI needs to cheat to have a chance on the map. Arcade players won't notice, but the veterans are annoyed by this, as they know it means, most of their strategic actions on the map are useless (like trying to bleed out the AI opponent economically).