4 ms·
start making a games. a good demo is what got me in. unity and unreal are ubiquitous and easy to use, if impossible to master. having some demonstrable experie
by jheriko 4y ago
start making a games. a good demo is what got me in.
unity and unreal are ubiquitous and easy to use, if impossible to master. having some demonstrable experience with both will open up a lot of options, as well as give you and the interviewer a grounding for questions in interviews.
... and don't be afraid of the maths. you nearly never need calculus and statistics or anything that 'classically hard'. its almost all geometry and mechanics... most of it the kind of stuff you were taught at school, but grounded in heavily grounded in real world problems where your intuition can be helpful.
most gamedevs know nothing about the guts these days so being highly technical isn't as important as it once was - to an embarrassing level. the barrier to entry looks higher than it really is sometimes.... it certainly felt that way for me. the biggest take away from my first role, was how narrow and unpractised everyone's skill sets were - and how thats kind of a necessary feature of large scale game dev... you don't make many games very often, and you usually have very specific responsilbities that go unchanged for years.
- pkoird 4y agoWhat are your thoughts on Godot?