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Thanks! I've used Unity a little bit but will have a better look at it, I've been playing with Pygame but I guess it's better to use a proper tool to learn. An
by eddsh1994 4y ago
Thanks! I've used Unity a little bit but will have a better look at it, I've been playing with Pygame but I guess it's better to use a proper tool to learn.
Any thoughts on Unity vs Unreal?
- MrLeap 4y agoPygame's cool. I had some pygame things in my portfolio in the very beginning, but I've never seen it used by people who have signed my checks. I like the development workflow in Unity more than Unreal. C# > blueprints/C++ for me as a matter of preference. Unreal has some graphics tech on the high-end that I'm envious of. Real time lighting from emissive materials/volumetric emission/nanite. Metahuman. Unreal also has a lot more/better free 3d assets. I'm going to make a wild claim that Unity is better for making weird games and hybrid things. Partially because the .net standard library is bananas. (Shameless example ;D https://twitter.com/LeapJosh/status/1552977798452609024 https://twitter.com/LeapJosh/status/1552977798452609024 )
- rileyphone 4y agoYou might like Godot if you know Python.
- forrestthewoods 4y ago> Any thoughts on Unity vs Unreal? Doesn't really matter. There's a kajillion games made in both. Unity is used by smaller indies and mobile devs. Unity is not conducive to large projects for reasons. Unity programming largely means C#. Unreal has minimal use on mobile and is mostly used by larger teams. It's popularity over custom engines is increasing. Programming in Unreal largely means C++. Of course backends could be anything. The above refers to game clients. Games don't pay as well as big tech for damn sure. But companies like Riot Games pay decent. Big AAAA games that make lots of money know they compete with the broader tech industry for talent. Senior positions will pay north of $200,000. It's not all starving artist land. But big tech would pay 2x to 3x.