3 ms·
Well it's in the terms that you may not do any of that, but of course there are always bad actors out there. Wouldn't someone have that issue with a regular lo
by beechwood 4y ago
Well it's in the terms that you may not do any of that, but of course there are always bad actors out there.
Wouldn't someone have that issue with a regular logo as well? Wouldn't the same recourse be followed?
- josephcsible 4y ago> Wouldn't someone have that issue with a regular logo as well? Isn't the usual workflow "pay me and I'll make a logo for you", not "here's a bunch of premade logos for sale"?
- rebuilder 4y agoWith a regular logo, the designer has copyright law to back them up. Pure AI creations so not seem to get that protection
- libria 4y agoThis is a very new area where law has not caught up. Surely in any creative process (book author, painter) there is a process where the artist selects and omits elements before the final product. Is not the selection and omission of poorly generated images the "human authorship" [1] necessary to qualify? Or can OP modify AI generated art meaningfully to qualify for copyright? [1] https://www.smithsonianmag.com/smart-news/us-copyright-office-rules-ai-art-cant-be-copyrighted-180979808/ https://www.smithsonianmag.com/smart-news/us-copyright-offic...
- charcircuit 4y agoAdditionally the choice of the model is an important choice too. Some AI art collections even make their own derivative models where a human picks extra images to train off of. It reminds me of 3D art where there is a lot of up front work in making models, textures, armatures, and shaders. You send a ton of data to the GPU and it spits out a rendered image or more likely a tile of one. Sending a vector of bones does not seem much different then sending a vector of a prompt.
- sramam 4y agoIsn't the fact that these are curated make them not "pure AI"? A human in the loop applied "their" design aesthetic to the selection process.
- beechwood 4y agoDidn't humans make AI?