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After seeing what WotC did with the Android: Netrunner license (they pulled it just as the game became extremely popular), I’m not surprised they are doing the
by alasdair_ 4y ago
After seeing what WotC did with the Android: Netrunner license (they pulled it just as the game became extremely popular), I’m not surprised they are doing the same thing to D&D.
Building on top of a WotC-owned IP seems like a bad idea, since they will likely change the license once your product stqrts to get big.
- suprjami 4y agoI wonder if this will affect future WotC success, like how Google are reknowned for cancelling products so Stadia was doomed from day 1.
- lukifer 4y agoStrictly speaking, WotC didn't pull the A:NR license, they just declined to renew it when the six-year term was up. While we don't know the story, it seems a safe bet that the initial license was seen as a low-effort monetization of an idle property, which they didn't expect to become competition for the MtG cash cow. And while A:NR never became big enough to be a direct competitor (compared to Pokemon or Yu-Gi-Oh), I think they came to perceive minimal upside in subsidizing a successful LCG model, lest the market lose confidence in "luxury cardboard rectangles" as a speculative asset. Netrunner has continued as a fairly successful non-profit fan cooperative [0] since, but remains in a very legally shaky position (they've been working on cutting ties with the original IP as much as possible, but if Hasbro wanted to set an example, it might not matter). [0] https://nullsignal.games/ https://nullsignal.games/